Using High Tech Simulations to Assist with Training

Game Development for the use of simulation,Using High Tech Simulations to Assist with Training Articles to assist with education is not new and contrary to some beliefs it does make a difference in the learning curve of the person being taught. Kids and adults alike welcome the surreal experience they receive from virtual learning activities offered by simulation exercises.

Simulations were built for the user who cannot directly experience the ultimate result of a “what if” situation such as a surgeon operating for the first time. Everyone has had to ask themselves the “what if” question. Everything these days is far more complex, too large or too small, too far or too dangerous to be experienced directly, and we cannot wait around for documentation on some else’s experience. The objective of the simulation is to replicate the various activities in a real life way. It is for this reason that simulation is an important factor in education.



Today, we don’t need to think of complex issues, we have computers to do that. As many scenarios and conditions, the computer is able to calculate and offer a solution to as many number of computations. Those involved in with specific interest to simulations, have had to create more complex scenarios as the technology became more advanced.

Simulations for professional purposes are used every day for just about every occupation. Doctors or surgeons can simulate procedures or operations. The military can simulate battles, weaponry and use of equipment. Architects and engineers can simulate the effects of natural disasters on buildings and other infrastructure. And, scientists constantly use simulation for their highfalutin theories. NASA’s training for astronaut is based on simulations. The airline industry used simulation to help their pilots learn to maneuver bigger planes.

The International Simulation and Gaming Association (ISAGA) is an organization for scientists and practitioners who develop and conduct Video Game Testing using simulation and other related methods. Some games include role playing, virtual reality, experiential and active learning.

Given that simulation enhances the learning experience; shouldn’t all schools implement this as one of their delivery methods in teaching? Several factors could inhibit this from happening. Cost being the number one factor. The technology is ex